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Spell camouflage
Spell camouflage













spell camouflage

If you have the extended buff AAs, they will affect the duration of Innate Camo, making it 30 minutes if you have all those AAs.

SPELL CAMOUFLAGE FULL

The Ranger’s active animal companion must be in offensive to benefit from camo. This spell has a fixed duration of 20 minutes, with no chance to prematurely expire before the full duration has elapsed.

  • PREP 608 | CAST or INCANT 608 to cast this spellĪt 20 ranks of Spiritual Lore, Blessings, Camouflage will also apply to the Ranger’s active animal companion when it is in the same room, providing a SMRv2 bonus of +30 to its next attack when it is able to attack from hiding in that room.
  • When tracking successfully, you stay hidden unless a creature discovers you.Ĭamouflage can be used indoors if the ranger first casts the spell Nature's Touch (625). TRACK works with Camouflage in the following way: You lose the Camouflage AS/CS Boost while tracking, just like you do when moving or sneaking normally, but you do not get automatically revealed from hiding like normal. In addition, the casting roundtime of Camouflage is reduced by 1 second each at ranks 4 and 5 of Shadow Mastery, to a minimum of 1 second casting roundtime. The results are cumulative, so every room that the ranger sneaks will reduce the AS bonus retained until it reaches zero.

    spell camouflage

    While sneaking, the caster retains 10% of the AS bonus per Shadow Mastery rank. Archers may use this spell for a bonus to remain hidden while sniping.Ĭamouflage also provides a bonus to the ranger who has acquired the Shadow Mastery Combat Maneuver (CMAN) skill. This turn, instead of declaring blockers, each defending player chooses any number of creatures they. If the ranger is discovered from hiding, or if the ranger moves or sneaks, the +30 AS bonus no longer applies. Cast this spell only during your declare attackers step. It also provides a bonus to remaining unseen while hidden, and a level-based bonus to UNHIDingunseen. Camouflage blends the caster into the surroundings, placing them into hiding and adding +30 to attack strength (AS) on the next melee attack or bolt spell, or +18 Spiritual casting strength (CS) to the next warding spell.















    Spell camouflage